Monday, May 11, 2015

Looking back at your preliminary task, what do you feel that you have learned in the progression from it to the full product?



( is the embed isn't working, feel free to click this link )

In what ways does your media product use, develop or challenge the forms and conventions of real media products?

( click here to read this answer )

How did you attract/address your audience?

 (additional permalink if embed isn't working)

Transcript:
My audience was teenage girls and up, Mature, due to the amount of blood. Blood is a fetish in film (e.g./As explained in Kathryn Bigelow's The Set Up + on other occasions, states that "violence is a fact of our lives, a part of the social context in which we live.") which attracts a wide audience.
Another way in which I attract this audience is by advertising/hinting at the movie on sites such as Facebook, Skype, Tumblr. Using Poll Junkie was how I first decided to appeal to a female teen-and-up audience, along with questionnaires handed out on the street - and women were the biggest respondents to my product.

Features actually in the video which made people pay attention to the opening was the techno at the very beginning; Fatty Boom Boom by Die Antwoord. M.O.ON.'s Abyss was used in order to show intertextuality with the film opening's influences Hotline Miami.

What kind of media institution might distribute your media product and why?

( Click here for a link to the answer )

How does your media product represent particular social groups?


There is a positive (or arguably not-so-positive) representation of cisgender women due to the fact that unlike most Thriller films, the convention is to have the woman as a love interest. A femme fatale. A minor character. They will also be scantily clad as whores (Only God Forgives), or as naïve children (Leon).


There are very few Thriller films tailored for females, and due tot he fact that I am one with the womenfolk and they seemed to be the most interested in my project during market research, I felt the need to include them. Not as background characters, but protagonists and antagonists; actual characters.


This is done so through the use of personal embellishments: Lisa is dressed in a jump suit and cap, but has added a skull and crossbones bandana to reveal an edge to her character. Additionally, Summer wears urban attire whilst running through the streets - and is by no means fetishized whilst lying dead on the floor covered in blood. One voyeuristic shot features a close up of her face, but this was added so as to fetishise the gore as opposed to her beauty. All voyeurism is not seen through a male gaze; the viewer is watching a sequence of events, making them feel unattached - and in their shoes with the use of POVs (running in the street, the removal of the shroud).
So basically, teenage girls are being represented doing shady things at night, but said shady things are not selling themselves, getting murdered or smoking cigarettes a car park. Local Identity is also being represented; specifically, East Midlanders The location where filming occurred was Nottingham (however, it could be argued that all cities look the same.) Accent saves us there: apart from Lisa (our token 'Southerner'), Summer Keeling (girl on the phone) spoke with a thick Kirkby accent that may have gone a little American but, uh, the heart was in there.
So basically, teenage girls are being represented doing shady things at night, but said shady things are not selling themselves, getting murdered or smoking cigarettes a car park. Local Identity is also being represented; specifically, East Midlanders The location where filming occurred was Nottingham (however, it could be argued that all cities look the same.) Accent saves us there: apart from Lisa (our token 'Southerner'), Summer Keeling (girl on the phone) spoke with a thick Kirkby accent that may have gone a little American but, uh, the heart was in there.

What have you learnt about technologies from the process of constructing this product?

First and foremost, I learnt that shooting in widescreen was going to be nigh impossible whilst using a canon 100d - so I had to improvise by making crop bars which cut off a part of the clip in order to give it a more cinematic widescreen effect. To accomplish this, I literally just coloured the edges of a transparent image on GIMP and overlaid the image onto the adjustment layer above my film; as such, I learnt that the technological convergence of software was vital to filmmakers - as a borader range of tools at you disposal means you have more room to manoeuvre with creative pursuits during the editing process.
Premier Pro as a technology was also a great use whilst constructing my product due to the fact that Premier Pro allow me to color grade my footage. This was down with the RGB Curve, the cineon converter and the three way color wheels. What I learnt about technologies was that anything was possible within reason if you search hard enough for a youtube tutorial.
Tutorial I used:

EQ BALANCE
The EQ balance adjusts the sharpness and volume of the sound (I think). For example if you sharpen an image you will begin to see low resolution grain around the edges of an image and a starker colour contrast. As such, I adjusted the EQ for the phone conversation in the film opening; this made it sound as though I had recorded someone's phone message as opposed to grabbing sound from another clip (summer in the phone booth) and adding it in during post-production.
This tutorial informed me about the EQ balance and I am so grateful to the makers:


With After Effect, I learned that it was possible to adjust the dimensions of an image, which I had to use whilst inserting the  "Feature Presentation" intro (inspired by their use in Tarantino films such as Death Proof and Kill Bill.) Said intro was grabbed from this youtube clip., which I learnt was possibly through the use of a clip converter website; by typing ss before 'youtube.com-of-whatever-clip-you-want-to-download's' hyperlink, you get sent to another website which is similar to youtube2mp3. This was told to me by a friend in the US who also studies media. Which was done over Skype, on my phone: yet another example of technological convergence which proved useful, as communication with other creative sorts influenced the overall look of my film opening.


Without Youtube, I'd have no tutorials to steal or ideas to nick from existing film openings. Without Youtube at my disposal, my film couldn't be displayed to you lovely examiners. Also, I learnt in this project how to adjust the resolution to a higher quality which gave the opening a more polished effect than my previous endeavours (max. resolution for AS1 and A2: 360).


In the process of constructing this product, I also found that features on the CANON 100D Camera could be altered to change the quality of my picture. ISO and shuttered were set low during the indoor/night films, which lessened the amount of noise and grain in the image, but also meant that I had to consciously look for light (artificial, natural, already visible) whilst filming.




Who would be the audience for your media product?


Tuesday, May 5, 2015

Editing: Sound

DIEGETIC


Sounds Added:
  • Phone Vibration
  • The static of the phone conversation (Altered by adjusting the EQ balance)
  • Footsteps and breathing during running
  • Phone dial tone
NON-DIEGETIC


Sounds Added:
  • Hotline Miami - Abyss (Techno soundtrack/ambience)
  • Die Antwoord - (Fatty Boom Boom at start of credits)
  • Developing tense ambience

Editing: Title Sequence

PHOTOS TAKEN ON CAMERA
Photograph taken of my power snack.

Photograph taken of a duvet

Photograph taken of my onesie.

Photograph taken of my keyboard...by accident, I think.

Photograph taken of my turntable. The light was nice.

Taken from the A History of Espionage text book.

Taken from the A History of Espionage text book.

Taken from the A History of Espionage text book.

Taken from the Tattoo Art art book.

Taken from the Tattoo Art art book.

Taken from the Tattoo Art art book.

Taken from the Tattoo Art art book.

A photograph taken of my bedroom wallpaper

A photograph taken of a skirt that I had hanging on my wall. With the sunlight seeping through the red curtains, it gave the fabric a pink-ish tint.

Taken from the Art Nouveau: A Compendium art book.

Taken from the Art Nouveau: A Compendium art book. These were picked because I wanted to hint to the readers about the 'female' influence in the film opening.

Taken from Mafia Story textbook

Taken from Mafia Story textbook

Taken from Mafia Story textbook

Taken from Mafia Story textbook

Lotsa lotsa money

I then used GIMP to overlay text.
Each image started life as super-bright but in the editing process, I felt that black and white was more in key with the genre. Moodier and such.

Editing: Color Grading wip

  • Cineon Converter
  • Three Way Color Wheel
  • RGB Curves

FIlming #2

Lighting/Mascot: Danny Johnston
Actor(s): Lisa Briers, Summer Keeling
Time: 12pm - 2am (Daylight)
Better shots gather that were well lit as opposed to the first filming session. However, we forgot to include some shot such as Lisa putting on her rubber glover and snapping them (match on action)

Costumes

Blue Overalls
Blue hat
--Shall be worn by the Cleaner


White Shirt
Black Tie
Blood FX
--Shall be worn by the Corpse/Assassin


Jeans
White shirt
--Worn by Runner

Tuesday, April 7, 2015

Filming #1


The overall clips of captured were grainy as hell, as seen in my last project. We'll hopefully be re-filming on the 14th during the day so as to capture some more natural light. Filming with only three lights turned out to be problematic when the sun went down.

ROOM FOR IMPROVEMENT FRAME BY FRAME:
1: The door is not in the centre of the shot. It also wasn't opened by the actor; she just walked through it.
2. It's just very bloody dark
3. This shot is supposed to be of the actor opening the bag and rummaging around. However, the bag is massive and we already had it open; the actor's hands weren't in shot so all it really looks like is a shaky worm's eye view.
4. Too dark
5. The glove are very out of centre
6. Lacks stability and very shaky, plus the actor's face isn't in the centre.
7. Doing a POV shot was impossible with the DSLR because of its focus settings, as well as shaky. I will have to try and find a handheld camera if I wish to accomplish this shot again.
8. Me lying there with my eyes opened looked comical.. I'll have to rethink this shot.
9. Again, it was hard to keep the actor in focus. The sound of wind also ruined a lot of sound; admittedly, the microphone wasn't used during this film either.
10. Okay, but still a little too dark.
11. Running after her still made it hard to keep her centre focus. Perhaps instead of running, she could just do a brisk walk?
12. Okay, but still dark and too shot of a clip.
13. There was a look at the camera
14. At this point, the sun went completely down so we were working with very little light.
15. Okay, but still too shaky.
16. The extra light from the phone worked well
17. Grain, grain, grain, grain.
18. Okay, but still off-centre
19. A glance at the camera, plus grain.
20. Good acting. Whaddup.
21. Graaaain. I'm going to need to bring along torches.
22. The strangles that we did film were all unusable. Hence, a vague ending.

Monday, March 30, 2015

Snorricam tests

After watching a great deal of snorricam tutorials online, I felt somewhat disheartened at how complex each contraption was to make that attached the camera to an actor's chest. However, I gave my predicament some pondering and finally settled for something a little rudimentary. Attaching the camera onto the tripod, I then balanced one of the foots inside my trouser belt and held the camera in place. At least one hand can be seen in each shot so as to make it appear that the actor isn't hold the camera in place, and that's more or less enough for what I have in mind.

Friday, March 27, 2015

Booking

I've been down nottingham today to have a look at the location. Some of the rooms are smaller than expected, but there are plenty to choose from as well as spare chairs and a staircase that could work well for the film opening. There is heaps of natural lighting which may cause an issue, but I could always bring along pin bags and tape them to the window so as to experiment with the rotolights.

There area has been book for the 7th of April all day. The deposit was £45 (yikes), and £25 will also have to be paid on the day of filming. Then again, we'll have the space for the day which means that there will be plenty of time for coming back to the area to re-film during the day. Additionally, the place has electricity which means that cameras and lights can be charged/plugged in on-site in case of emergency.

The actors that have been casted for the roles of the Assassin and the Cleaner are:

  • Lisa Briers
  • Summer Keeling
I may also take along with me another person so that I have more than one cameraman/woman or someone to assist with lighting.

Thursday, March 26, 2015

Contacting the Pit

Now I need to negotiate with potential actors to find out when they're free to film. Here is the schedule that they have sent me:


Wednesday, March 25, 2015

FINAL STORYBOARD








Other potential locations for interior 1

Entrance to Music Block
Large double doors. Useful for the opening to the film but may be difficult keeping them open for the inside shots.

The pattern of this carpet really interested me. Also, the white walls and office-like look of the place is in key with my chosen genre, similarly seen in films such as Tinker Tailor Soldier Spy, The Dark Knight and Welcome to the Punch

Large open space, with lots of natural light. Plenty of room for maneuver with the camera. However, the natural light could be an issue due to the fact that it will be harder for me to control the light.

Another shot of the double doors

Charnwood Kitchen
Smooth, metallic surfaces that give the appearance of a mortuary. I decided to scout out this location after seeing some of my classmates film their music video inside here.

There is no natural light in here. Ergo, easy to adjust and control during post-production. Bright-looking objects or obvious kitchen tools can be moved during filming but also, there is access to knives which could be useful for the shot where the Cleaner comes towards the killer with a bladed instrument.

I just like the look of this UV light. I may try to incorporate it into some sort of establishing shot if I decide to film here.

I also like the look of this row of lights. An interesting tracking shot could be done down the aisle also (so long as the cookers weren't too much in frame).

Characters

Cleaner - Interior 1 (Jumpsuit)
Killer - Interior 1 (Brightly coloured suit?)
Runner - Interior 2 (Torn clothes, dirty, urban)
 
People to ask, role-wise:
  • Danny
  • Dylan
  • Summer
  • Lisa
  • Jake
  • Matthew
  • Me(?)

Tuesday, March 24, 2015

NEW PLOT wip

--PRODUCTION CREDITS

--BLACKSCREEN, LIGHT COMES ON TO SHOW DOOR, FIGURE APPEARS, OPENS DOOR, WALKS IN ROOM WITH BLOODIED SHEETS ON FLOOR, SETS BAG DOWN IN FRONT OF THEM

--MATCH ON ACTION TO POV, TRACKING SHOT FROM BEHIND (HANDHELD), TRYING TO DIAL NUMBER BUT NO BATTERY, ‘SHIT!’

--CLEANER STOOPS IN FRONT OF CORPSE (FOOTSTEPS COME INTO VIEW/CAM ON FLOOR), PEELS AWAY BLOODIED SHEET
--MATCH ON ACTION MID SHOT CORPSE FACE, PUTS SHEET BACK OVER FACE

--CAMERA INSIDE BAG, MATCH ON ACTION TO SIDE SHOT PUTTING ON MARIGOLDS, EXTREME CLOSE UP GLOVES TWANGING?

--ACTOR RUNS INTO SHOT OF PAYPHONE OVER THE SHOULDER
--MATCH ON ACTION MID SHOT OF FACE, PANTING, RELIEF
--MATCH ON ACTION TRACKING SHOT FROM BEHIND OF THEM WALKING TOWARDS IT
--MATCH ON ACTION CAMERA INSIDE PAY PHONE AND ACTOR SQUEEZING IN, PUTTING MONEY IN, PICKING UP PHONE, TYPING IN NUMBERS

--LOW ANGLE POV OF CORPSE, MAN COMING CLOSE WITH SAW THEN STOPS AS --PHONE RINGS, STANDS UP, PICKS OUT PHONE FROM POCKET, HIGH ANGLE SHOT OF ACTOR PUTTING PHONE TO EAR ‘KARAM CLEANING SERVICES, HOW MAY I HELP YOU?’

--MID SHOT, FACE OF PAY PHONE USER VIDEO ‘JO, GET OUT OF THERE.’

--DEEP SHOT CLEANER ON PHONE, FOREGROUND PEELS OFF RAG AND BEGINS TO SIT UP
--MATCH ON ACTION TO THEIR FACE. NOT A ZOMBIE; AMUSED. LINGERS AS PHONE ARGUMENT CONTINUES, THEN BEGINS TO STAND, MATCH ON ACTION LOOSENING TIE

--OVER SHOULDER CLEANER FACING CAMERA AS KILLER APPROACHES
--BIRD'S EYE IF MANAGEABLE OR SIDE SHOT OF STRANGLE

--MATCH ON ACTION LINE GOING DEAD, BOOTH ACTOR LOOKING DISTRESSED, EVENTUALLY HANGS UP


SCREEN GOES BLACK ‘TWO DAYS AGO’ 

Location number two

( Kim Kardashian, Prada )

Okay, so my movie will not be as prolific as this recent photoshoot - but the sole image of her with her clothes on was actually the most interesting in my opinion due to the lighting and colours. 
I will by no means try to replicate this photoshoot in my film opening, but I've decided to include a telephone box. Such a phone box can be found near my old primary school: graffiti'd and with broken window, but manageable.

The inside still contains a telephone and the buttons are visible. Due to the fact that the phonebox looks so distressed correlates with my chosen genre.


Parallel Editing

Despite the fact that I have already created a storyboard that matches with the time constraints, I feel as though having two narratives going on at the same time will correlate with Thriller directors such as Christopher Nolan (Inception, Momento). parallel editing adds pace due to the fact that the two storylines keep the viewer's mind occupied, and also interested in the product. The last thing I want to do is make an uninteresting product. Poorly made? Maybe. Uninteresting? Hell no.


So what to add to a torture scene that won't seem too out of context?


Jumping to and from the hostage to somebody travelling to the phone booth, running, to then call the hostage bloke on the phone. It will have to be shot at night. This will also allow me to experiment with shots such as Tracking shots handheld shots, POV shots and snorricam shots. Said snorricam shots are used by directors such as Martin Scorsese (Mean Streets) and Darren Aronofsky (Mean Streets). I could try to replicate these shot by having the actors hold the tripod to their chests, or strap a rucksack to their chest to hold the camera attached to the tripod in place.


SHOTS TO INCORPORATE
--POV
--TRACKING FROM BEHIND/MATCH ON ACTION/SNORRICAM
--HANDHELD/TRACKING FRONT
--POV TOWARDS PAYPHONE/MATCH ON ACTION/CAMERA STATIONARY INSIDE BOOTH
--FINGERS PRESSING BUTTONS/PHONE TO LIPS, HURRIED SPEAKING
--SLOW ZOOM OR EXTREEM CLOSE UP AS LINE GOING DEAD

Monday, March 16, 2015

Idea #3 - kidnapping/pre-torture

Production Credits (30 seconds)
BLACK SCREEN heavy footsteps heard, light flicks on to show a door, (10 seconds) footsteps continue, eventually man with duffle bag seen (5 seconds), door opens, slow zoom begins, man tied to chair with bag over head, man in doorway seen from behind, moves inside, duffle bag set down on floor, camera keeps panning towards them, bag taken off of head (10 seconds)
MATCH ON ACTION side view of hostage’s face, covered in blood, mouth taped up, man in suit leans into shot, staring at hostage (5 seconds)
Close up of hostage, sweating, panicked and irritated, adjusting to light and beginning to breathe through nose. Mouth covered. (3 seconds) Ropes around hands/twitching fingers (1 second), swollen wounds on face (1 second), tied feet (1 second)
Close up of kidnapper leaning in, examining the hostage, lip pouted (5 seconds)
DEEP SHOT kidnapper straightens posture, puts hands in pockets, looks around room, huffs. (6 seconds)
MATCH ON ACTION high angle slow zoom over shoulder of hostage of kidnapper kneeling, dragging bag towards him about to unzip (4 seconds)
MATCH ON ACTION camera in bag worm eye view hand moving into bag, looks up, fake smile (6 seconds)
SIDE VIEW hostage’s head lolling, kidnapper’s smile slowly dropping, his hand coming into view (3 seconds)
MATCH ON ACTION mid shot kidnapper’s hand slaps hostage around face loudly. (1 second)
CLOSE UP hostage’s eyes flickering open (2 seconds)
Pan shot of surgical equipment, but eventually picks out rubber gloves (4 seconds)
Extremely slow zoom, putting on yellow rubber gloves, kidnapper humming tune, hostage wants to protest through tape, kidnapper then picks out screwdriver, grabs hostage’s face, hostage begins to cry (20 seconds)
ZOOM AND TENSE MUSIC STOPS at sound of phone, kidnapper shows irritation/clenches jaw, eventually huffs (9 seconds)
Film title comes onto screen

eta: 2 minutes



Inspiration: Utopia


Utopia Scene Torture from Diego Machado on Vimeo.

eg/ Hostage & kidnapper scenario
      Colour Grading
      Costumes (Suit)

Idea #2

--CREDITS (40 seconds)
--Open locker, take out gum strip, close locker (5 seconds)
--Long shot, slow zoom, protgaonist mid shot from behind (2 seconds)
--Unravel it (POV shot) to find name and address (3 seconds)
--Side profile only mouth visible, puts gum in mouth (2 seconds)
--Walking though building, tracking from behind,  (3 seconds) close up of weapon (2 seconds)
--Open locker, finds cash, close (2 seconds)
--Slow zoom in bathroom, (3 seconds), washing blood from hands (2 seconds)
--Open locker, take out gum, close (2 seconds)
--Look at reflection over shoulder blurry out of focus, then focus on mirror on bloody face, only side of head like and hair visible (4 seconds)
--Use cash to snort cocaine SLOW MO, (4 seconds) bubble popping (1 second)
--Unravel name and address (1 second)
--Ring doorbell (1 second), junky opens door, with chain on, gun pointed to their forehead (2 seconds)
--Scrunches address (1 second)
--Close up, flicking, wiping bloody hands over face SLOW MO (4 seconds)
--Open locker (1 second)
--Flicking lighter x3 (2 second), static on bloodied tv (2 seconds), "please! please! no!" phonecall slow zoom on phone dangling by wire (2 seconds) MATCH ON ACTION to swinging receiver (1 second)
--Open locker, empty - Finally we see the protagonist, who stoops to look into locker, sees nothing, tense music (10 seconds), locker closes
--Protagonist looks tense, looks around (5 seconds), MATCH ON ACTION of cameras (1 second), camer POV (2 seconds), back to mid shot, walks offscreen towards camera, (10) cuts off to title

2 minutes ( will have to do storyboard )

Music to incorporate:

Back to the drawing board

In order to remake the storyboard for my opening and get a decent idea of what to inclde in the plot to my fake movie, I decided to traverse back to TV Tropes.com to look at their definition of a thiller:
  • A thriller is a genre in visual media and literature which focuses on action, fast pacing, tension, and suspense
  • The conflicts are usually between desperate heroes and powerful antagonists who outmatch them by a large margin. 
  • Frequent location changes, time shortage, and Cliffhangers are extremely common. 
  • They are more defined by their plot and devices than by their content. 
  • The genre an cross into many others such as sci fi and action
There was no sign of suspense or tension in my initial film opening idea, only aspects of gore. There was no attempt at suspense, and it was anything but fast paced.

Suspense and tension needs to be built up, be it for a horror, action or thriller project.

As seen in the Dark Knight opening, there were frequent location changes and lots of different cuts to keep the action movie. The music - much like in Psycho's shower scene - was a useful tool for building up suspense. Loud gun shots and smashing glass also added to the atmosphere and kept the viewers on their seats.

What I do not want to include in my film opening is dialogue (so as to pay homage to Kubrick's minimalist approach to film making, and also because sound gathered from the camera microphone is low quality). Also, I would prefer to use as few actors as possible - and have it all filmed at night or in an inside environment where I can better control the lighting.

FOR SUSPENSE:
I (unfortunately) had a look at Mulholland Drive and the notorious diner scene. I say unfortunately because no matter how much I watch this clip, it skills scares the hell out of me - yet I know what's coming. The jump scare at the end gets to me everytime due to the fact that it comes so unexpected despite the man in the diner foreshadowing the 'monster' at the beginning. There is no music - it's just him speaking, although eery sound effects (wind?) begin to start when he regales his dreams to his partner. There are arrows telling him not to go towards the corner outside, yet he's drawn to it inexplicably. The POV shot also puts us into the man's shoes, as if we cannot escape. I will definitely use this shot in my project. Also, experiment with foley sound to get the static noise heard when the 'monster' appears.

So. Revised checklist:
  • Parallel editing (more than one story happening at once)
  • Quick cuts
  • Suspense
  • Minimal dialog
  • Indoor filming
  • Night
  • Colourful lights (neon-ish)
  • Decent sound effects (explore foley)
  • Techno music (adds to 80's aesthetic e.g. Hotline Miami/Drive)
Possible Plots:
  • Kidnapping (either hostage or kidnapper, silent, feeding them?)
  • Heist (breaking into house?, someone opening a safe/door?)
  • Cat & Mouse (ends in gunshot + 'two hours later')
  • Face illuminated by static, slow zoom, switches and scene changes to looking in mirror, lights flickering, tense sound increase, then phone rings, POV moving around location to room with phone, dead line, puts down phone, behind shot, someone puts rope around protagonit's neck, screen cuts off
  • Someone breaking prisoner out of somewhere, different cuts of someone being interviewed, and someone cutting the power, faceless)
  • Sipping coffee in public place, then everyone looks at protagonist, tense sound, looks around then someone sitting opposite, coffee turns to syrup/blood, man lunges with knife, protagonist wakes up (david lynch-ish)
  • Compilation opening: Se7en-esque
  • Someone getting ready, then walking (similar to place beyond the pines; continual shot)
  • Someone doing drugs, dancing in mirror, parallel editing of disturbing images. Blood. Headlights. Flickering light. This imagery builds into crescendo as focus suffers from an overdose, banging on door telling them to keep it down

Saturday, March 14, 2015

Film opening: timings


Warner Bros Logo: 13 seconds
Legendary Pictures Logo: 12 seconds
DC Comics Logo: 13 seconds
Blue Smoke: 10 seconds
Skyline; Slow Zoom towards building before gun shatters window: 19 seconds
Mid Shot man with gun: 3 seconds
Above angle, other man hands him rope to shoot out window: 6 seconds
Man holding mask, slow zoom, car pulls up and he gets in: 13 seconds
Putting on belts: 2 seconds
Close up; thin being pushed down rope: 1 second
Sliding down rope: 3 seconds
Sliding down rope onto rooftop above angle: 6 seconds
Dialog in car: 6 seconds
Mid shot front seat: 8 seconds
Above angle opening bag on rooftop: 6 seconds
Clowns getting out car: 6 seconds
Running/shooting in air: 4 seconds
Bank manager: 2 seconds
Running clowns: 9 seconds
Bankteller hands up: 2 seconds
Clown outside looking at gadget: 2 seconds
Over shoulder/clown getting gun: 3 seconds
Close up bag: 2 seconds
Carrying bag: 2 seconds
Threatening witnesses: 2 second
Handcuffing hostage: 2 seconds
Dialog/shoot roof clown in back: 5 seconds
Clown on ground: 1 second
Faffing with bag: 2 seconds
Running clown: 4 seconds
Man taking off glasses: 3 seconds
Handcuffing victim: 2 seconds
Getting into underground vault: 5 seconds
Spinning mid shot boss clown: 2 seconds
Quiet clown still handcuffing: 3 seconds
Putting drill against vault door: 6 seconds
Clown threatening: 2 seconds
Closeup man: 3 seconds
Smashed glass: 3 seconds
Clown ducking for cover: 2 seconds
Man reloading shotgun: 1 second
Drilling/Electric shock: 1 second
Walking/shooting with shotgun: 2 seconds
Clown looking for more cover: 2 seconds
Pumping shot gun, shooting again: 2 seconds
Clown scrambling: 1 second
Clown different angle: 1 second
Man with shotgun shooting again: 2 seconds
Clown finds other clown: 1 second
Man walking closer: 4 seconds
Clown dialog: 4 seconds
Clown popping up long shot: 0.5 seconds
Man shooting: 0.5 seconds
Close up clown: 1 second
Bank manager: 1 second
Clown comes out to fire: 1 second
Man down: 2 seconds
Close up clown curious: 4 seconds
Other clown comes out: 2 seconds
Clown looks over to him: 2 seconds
Follow into underground vault: 3 seconds
Tools closeup: 1 second
Tolly clown talking: 3 seconds
Over shoulder: 4 seconds
Close up clown opening vault: 3 seconds
Tool clown shoots vault clown: 1 second
Quiet clown meandering around people: 3 seconds
Clown running into vault: 2 seconds
Back shot of him: 3 seconds
Close up grabbing money: 2 seconds
Dragging money bags: 5 seconds
Quiet clown turns around: 3 seconds
Clown dialog: 3 seconds
Quiet clown finally speaks: 3 seconds
Gun clown tilts head: 2 seconds
Other clown does with him: 2 seconds
Gun clown tilts head: 2 seconds
Hit by bus: 1 second

By analysing the timings of this film opening, I now understand that fast, quick cuts are in key with my genre, and I should not be afraid to be more mobile with the camera. I should use tracking shot, shakycam and steadycam.
Additionally, the production company credits almost took up a minute, which means that I could lengthen my product with the use of real - as well as fake - production company tags.

COSTUMES

PROTAGONIST
IDEA 1
  • Light Coloured Apron
  • White T Shirt
  • Yellow Rubber Gloves
  • Blue Jeans

IDEA 2
  • Jumpsuit
  • Boots
  • Mask/Biker Helmet/Balaclava?

IDEA 3

  • White Shirt
  • Suit trousers
  • Black Trousers

Friday, March 13, 2015

STORY BOARD idea 1


(15 seconds)

(10 seconds)

(10 seconds)

(4 seconds)

(5 seconds)

(3 seconds)

(4 seconds)

(5 seconds)

(1 second)

0VERALL
57 SECONDS

( This storyboard is not long enough to last for TWO MINUTES.
I will have to add more at a later date )